About


Allison Dela Cruz


About Me
I graduated from the Art Institute in 2012, focusing my studies on 3D art and illustration. I have been working in the video game industry since and have had a lot of fun seeing ideas brought to life. I am passionate about games and art and am thrilled to be able to work with others and be a part of developing what I love.

Skills
Artistic:
    •    3D Modeling
    •    Texturing
    •    Illustration
    •    Environmental 
Concepts/Designs

Technical:
    •    3DS Max
    •    Maya
    •    Zbrush
    •    Unreal
    •    Unreal Cascade and Material Editor
    •    xNormal
    •    Crazybump
    •    Perforce
    •    Adobe Photoshop
    •    Adobe After Effects
    •    Proficient on PC and Mac


Experience
  • Environment Artist- Daybreak Games (04/2015-present)
    Working with the environment team on content for DC Universe Online
  • Contract Artist - Hellfire Games (02/2015-04/2015)
    Worked with a small development team to create props, architecture, textures, and fx for an upcoming game.
  • Environment Artist- Sony Online Entertainment (07/2014-02/2015) 


    Contract Environment Artist- Sony Online Entertainment (06/2012-07/2014) 


    Worked with the environment team on content for DC Universe Online
    • Created props to be used in building out and set dressing for levels, collaborated with game designers to create props to be used in gameplay, and developed desirable props for use in player housing
    • Collaborated with other environment artists on final set dressing and vistas for various maps.
    • Contributed to the FX department to create various environment and gameplay FX.
    • Assisted with outsource management during the development of multiple DLCs - communicating ideas, providing reference, and giving feedback on concept art and props.
  • Intern - Sony Online Entertainment (04/2012-06/2012) 


    Art intern with the environment team on DC Universe Online
  • Team Leader for the animated short "The Lonely Star" (2012) 


    Lead production management, created concept art, rigging, and helped with post production and overall problem solving.
  • Graphic Design - Southwestern University (2008-2012)


    Developed Concepts and Designs of Southwestern Universityʼs “Friday Night Live” Promotional Posters
  • Web Design - “Clusterfest” (2011-2012)  


    Developed website for Southwestern Universityʼs “Clusterfest” www.theclusterfest.com
  • Volunteer - SCARE for a Cure (2011) 

Illustrated prop artwork used within an interactive haunted house

Education
  • Art Institute of Austin
    BFA, Media Arts & Animation, September 2012